Unheim is a performance installation in complete darkness. An audience group of four people, equipped with wireless headphones is lead through an unknown space by guides with nightvision goggles.
In Unheim we stage a constructed loss of control as the central factor of fears, and lead them astray into the mythological abyss. We have chosen the experience-centered format of the parcours and of the wicked game to enable the most direct reflections and impressions.
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keywords: performance, darkness, installation, nightvision, audio
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