YArrow is based on the I Ching (the book of changes) Our reintroprateration relies on the inherent symbolistic systematics and the interrelation of its de-parts. the receiver defines the message. so we trancelaid it all out anew for you towards what we read into it. We focruised around the lushwhack of a 4096-fold world & beat to the marrow of the yarrow stroke of luck. biased on this fundament we dewalloped 64 plowattic stories, fraudiovisusual zenarios, sidlent medidata on the dowser of babel, a cosmogenetic c0de to joy. Hexacrammed i-jingles of the blue dragon scry the moon baby on trigramcycles preprevented by particle systems. forebodementia. the red lots and lashes show the modus mutandi from a start-us-quote to the potendial I-CHANGE-6789. So, profate and forscythe !“ Yarrow Online
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“We only do…”: freemote controlemodeled headphonetic puppeteering interactive-stage dance performance for three dancers, computer-generated choreography, motiontracking, sound & video duration: ca. 45 min. eyeconed woeshoeshine, choreogenetics and stagedicing, 3Dancers on their way to form This project saw an evolutionary development from early incarnations as a piece for two dancers with a rather mechanical and robot-like form to a very open and flowing structured piece in the final performance. Central to the piece is the idea of a kinetic system that is addressed by a generative process, which is making decisions according to a set of rules defined beforehand by the choreographer. The stage itself is a blank space monitored by a motiontracking system. The movement of the dancers is translated into sound and video via the motiontracking system EyeCon and tools like PureData, Reaktor and Max/MSP. The dancers would receive command structures like spatial coordinates and specific motion quality or modes of conduct via wireless headphones. Early stages of the piece were not completely determined but still very arbitrary in their decision-making, the later versions already had elaborate regulatory behaviour based on marcov-chain logical structures. When the system was thus established, there were also attempts to introduce some viral behaviour […]
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“Being Odysseus” – sirens in software, cyclops in code Mellow-dram-o-rama for one performer and interactive motion-tracking stage with reactive audio/video, ca. 60 minutes Odysseus, archetypical browser of land and sea, the i-am-a-wanderer galore, on his deathbedrock, performing the proverbial journey through important memories of his life, captain mnemo’s technological multimediary. Circe, Polyphem, Hades and a peculiar german scholar join in on the cruise of bruises. A reinterpretation of events based on ideas of Homer and Dante. The interactive stage was built using EyeCon, a frame-grabbing motion-tracking software and DEPART’s weapons of choice at that time, NI Reaktor and PureData. The performer was able to roam freely, activating and influencing parts and aspects of the video and soundtrack. Specific zones of action were propelling the story and also changing the stage setup automatically. “Being Odysseus” was DEPART’s first endeavour into realtime motion-tracking, realized in collaboration with Senselabor. Commissioned by Trans-Media-Akademie Hellerau, shown at CynetArt Festival 2004, Dresden, Germany Performer: Georg Hobmeier Video: Leonhard Lass Sound: Gregor Ladenhauf
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